Radiance Effective 2026-10-16Official article
The Radiance rules update adds the new keywords Deploy, Disarm and Show Off, supports cards like Neeko, Blending In and Orianna, Lady of Clockwork, writes the Vendetta FAQ rulings into the rules, and restructures layers, copying and 'pick' in preparation for Legacy, when the rules documents get a full rewrite in January. The team repeated that rules changes and errata are never used to balance cards.
- Radiance Addition: Deploy
- A new gear keyword. Deploy gear can be played to any battlefield (enemy-occupied, friendly or uncontrolled) for localized effects and stays there until destroyed (some effects can move it). If an opponent holds a battlefield where you have Deploy gear, that gear is killed.
- Radiance Addition: Disarm
- A new unit keyword and attack trigger: the first time the unit attacks each combat, an enemy unit at that battlefield gets -1 Might this turn (-2 for Disarm 2). Like Assault or Shield, multiple instances add up into a single trigger.
- Radiance Addition: Show Off
- A new keyword on units and spells: reveal a matching card from hand or pick a friendly object on the board, and the card can use that object's information, locked in at the moment it was shown off even if referenced later. Face-down cards have no front-side information to show off.
- Rules Update: Copy Effects Layer
- Copy effects now have their own first layer, with the trait, ability and arithmetic layers shifted down, to make clear they only interact with other copy effects. Things appended later, like the Mech tag from Experimental Hexplate, are not copied.
- Radiance Addition: Copy Game Action
- Copy is now a game action. Objects created as copies, such as Zilean, Time Mage's tokens, don't carry a copy effect; they are created with the original's copyable traits as if those were printed on them.
- Radiance Support: Additional Deckbuilding Decisions
- Neeko, Blending In is the first card requiring choices during deckbuilding, so rules now cover them: pick 3 extra Legends, all different from each other and your Champion Legend, shared by every Neeko in the deck and registered at high OPL. Legends added this way enter ready, aren't tokens, and vanish when Neeko leaves the board.
- Radiance Support: Equipment Units
- To support Orianna, Lady of Clockwork: units can't be attached to other objects, and an attached object that becomes a unit detaches immediately. Equipment attached to a gear that stops being a unit stays attached.
- Rules Update: Layer Calculations and Object Dependencies
- A layer calculation procedure: each object is calculated individually; if it needs another object's information, that object is evaluated first; if several objects reference each other, they're evaluated together layer by layer.
- Rules Update: Pick
- 'Pick' means making a choice that isn't a target, while 'choose' means targeting. Many cards will move from 'choose' to 'pick' with Legacy, and some already do in Radiance.
- Rules Update: Conditional Clause Scope
- After confusion in Vendetta, a rule now defines how far a conditional clause reaches within an instruction.
- Rules Update: Finalizing Time Actions Scope
- Instructions that check whether 'you' paid a cost or took an action during finalization only check that it happened, not who did it, so the condition stays true even if another player later gains control of the spell or ability.
- Rules Update: Making New Choices
- The Vendetta model used by Mystic Reversal and Rebuttal is overhauled: when making new choices you remake all of them (you may repeat the old ones, but not halfway), every choice must be legal, and abilities that trigger on being targeted trigger again even if the same unit is chosen.
- Rules Update: Pending Item Target Legality
- Pending chain items are not legal targets for spells and abilities (a rare case usually caused by Promising Future).
- Rules Update: 2v2 Scoring
- 2v2 scoring is now fully consistent: the final point and scoring-eligibility special rules only apply to teams holding control of a battlefield during their own or a teammate's turn, not an opponent's.
- Empower Abilities
- The Kayle, Justified FAQ ruling becomes a rule: objects allowed to be empowered multiple times ignore the 'only if not Empowered' restriction, and can even activate at their maximum, which simply does nothing (intentionally).
- Negated and Ignored Instructions
- An instruction that mistargets is ignored, and so are later instructions linked to it. One that fails for any other reason (replaced, skipped, impossible) is negated, and later linked instructions still execute if possible.
- Mandatory Requirements and Restrictions
- The Vendetta FAQ ruling on Dragon Roost and other mandatory requirements is codified, and 'restrictions' are defined, such as Perched Grimwyrm only being playable to a battlefield you conquered this turn.